![]() Once you unblock them, you can spend their elemental resources to materialize bigger and more useful tools nearby. Instead of using Thread, they draw energy from Dragon Pits, which are located in different corners of the game’s four islands. Dragon Karakuri crafts, on the other hand, are permanent. Enemies are quick to tear things down during battles, even if you can upgrade them later on with increased durability. ![]() Many of these constructions (specifically, the ones labeled “Basic Karakuri”) are temporary. All of a sudden, your other teammate is gliding above the monster while shooting a cannon, shortly before you time the creation of a wall to interrupt the beast’s ground slam, like a wrestler carefully placing a foldable chair at the exact spot on the mat that will do maximum damage. You can help each other finish a structure if the other person ran out of Thread, or create a wall to defend someone who was stunned by a beast’s attack. This alone is enough incentive to play cooperatively, as managing resources and deciding what to craft is expanded when up to three folks can pool their individual resources. There’s an endearing sense of community in knowing that a flying vine I’ve made could aid the next desperate passerby Jumping crates can give you that one higher jump you need to dodge an upcoming lava eruption or poison cloud, before creating a glider in midair and floating to safety. ![]() There’s an immediate satisfaction to creating a wall right before an enemy’s attack, leaving them stunned for a brief moment, or making them fall to the ground after a failed charging blow. It can take a while to get used to it, but once it clicks, building on the fly in Wild Hearts becomes second nature. I just didn’t expect a Fortnite-esque building mechanic to be at the center of the reinvention. Once I began sparring with some of the more grandiose champions of its roster, it became clear how Wild Hearts was adding to the foundation set by its forebears. Wild Hearts, as part of the modern wave of monster-hunting titles aimed at quality-of-life changes and streamlined tutorials, eased me into its complex cobweb of materials, mechanics, and statuses. The latter, for me, evolved from hunting with office co-workers in the break room in Monster Hunter Generations to banding together with those same friends remotely through Monster Hunter World and Monster Hunter Rise.ĮA and Dynasty Warriors devs reveal their take on Monster Hunter Past attempts to capture the essence of Capcom’s series, such as Dauntless, didn’t quite nail the core elements - the tension during battle, iconic beasts that are a joy to (inevitably and repeatedly) smack down, and a strong cooperative factor. I was skeptical of Wild Hearts at first, considering how closely it hews to the ethos of Monster Hunter. Like Death Stranding’s emphasis on communal striving in times of isolation, Wild Hearts urges you to not only help others, but to leave your footprint in their world as well. In a game about venturing into the wilderness to hunt monsters, harvest their parts, and use them to craft stronger gear, it’s the social value of these construction mechanics that makes the largest impact. Crucially, you can also place these aids in other players’ sessions, and they can place them in yours. Vines propel you across improbable distances and wind fans propel you to staggering heights, not just during the expedition on which you created them but in every one after that, too, making subsequent hunts faster and more manageable. These creations don’t just offer temporary aid - they linger in your world indefinitely after you put them in place. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences.
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